hate plus

Back in 2012, Christine Love, a Toronto-based game developer released her first commercial game in the form of Analogue: A Hate Story.1 She had made some games before then, like don’t take it personally, babe, it just ain’t your story and Digital: A Love Story, but these were free to download. You may remember me mentioning Analogue before. Indeed I enjoyed it quite a lot. It seems like a lot of people, who enjoyed Analogue, were also curious to learn the story of how the society on the Mugungwha had degraded to such an extend, which sparked the sequel, Hate Plus. The sequel delivered on that front and it was definitely an interesting ride seeing how Love envisioned the erosion would go.

I won’t, however, linger on how I found the game nor my thoughts on said erosion. Maybe I will at some point write a review of it to discuss those elements. For now, though, I wish to discuss a very specific part in the game that takes place during Hyun-ae’s route. During the third and final day of the game, when the player boots up the computer again to continue his or her journey with Hyun-ae through the newly discovered logs, Hyun-ae begins by asking whether the player will bake a cake to share with her. The previous day had ended with the player and Hyun-ae discovering the ultimate fate of *Mute during Year 0. Hyun-ae wishes to lighten the atmosphere with cake as she is still in shock over what she had learned. (more…)

I was going to skip doing this this year, but then I felt sort of sad about not reminising about what I’d played, so even if this post is long overdue, here it is! (Unfortunately I have no idea if I’ll be back to regular blogging any time soon. My free time is rather strained due to multiple hobbies, work, trying to study, and real life obligations. But I haven’t forgotten about this site! And I still hope to come back at least semi-permanently).

I didn’t really get much done in 2014. It was a busy year for me and I only managed to finish 11 games. So far my momentum in 2015 has been better, so hopefully I get more games finished this year!

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The Game that Lived Up to the Hype
Bravely Default (3DS) (more…)

I know I haven’t made a post since April, but I really want to continue my tradition of thinking about all the games I’ve finish in the ending year, so here I am making my first post in a very long while. Hopefully this gets me out of my slump and I can try and write more posts from now on. Overall 2013 was a pretty good year for me as I’ve increased the amount of games I’ve finished to 28 (including everything I beat and completed)! Which is another step up from 2012’s 22! Granted I finished more short games this year as well, but still I’m quite proud. :D Like with last year’s Year End Musings, I will add a little title to each game to make it a bit more colourful and to avoid making this into a top 10 list. (Really how can people pick and choose? I love all my games for different reasons). As with previous years, this list includes games I’ve finished in 2013 and not just the ones that were released last year. With such a big backlog, I honestly only end up playing a handful of games (sometimes less!) from the same year. Anyways, onto the list~

fea mini bannerThe Sequel Which Managed to Exceed My Hype
Fire Emblem: Awakening (3DS)

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Continuing the tradition I started last year, I’m doing another Year End Reflection for all the games I’ve played in 2012. Not to worry though, I haven’t finished very many (just 22), so this won’t be too long. That said, I’ve managed to out-do myself this year: I’ve beaten 18 games and completed 6 versus 2011’s 17 beaten and 4 completed. It’s not much, but it’s still something~ Last year I just listed the games I’ve finished with my thoughts, but I think that’s a little boring, so I’ll be trying something different this year. It’s not a top whatever list and I will still be listing all the games, but I thought adding little titles to them would make things more fun. Every spiel is spoiler free too. :)

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The Game that Took too Long to Finish
Breath of Fire II (SNES)

This game wasn’t particularly long nor did I end up clocking many hours in it (about 30 or so), but it took me forever to finish it because I kept playing it off and on for over a year! The fact that it was on my old laptop may have had something to do with it… Either way, BoFII was a fun game overall. The localization was pretty bad by today’s standards, but even then I managed to find a few characters I liked and got interested in the world and story of the game. There were definitely some very interesting concepts in this game for its time; like customizing your own town, and fusions that power-up and change the character’s appearance. For a sequel, it is one of the best, I feel, because it took what was good about the first game and strengthened the first game’s weak points; namely, story and characters were more complex and it added a few unique (for its time) features. I would say barring the translation, the game aged very well. (more…)