Back in 2012, Christine Love, a Toronto-based game developer released her first commercial game in the form of Analogue: A Hate Story.1 She had made some games before then, like don’t take it personally, babe, it just ain’t your story and Digital: A Love Story, but these were free to download. You may remember me mentioning Analogue before. Indeed I enjoyed it quite a lot. It seems like a lot of people, who enjoyed Analogue, were also curious to learn the story of how the society on the Mugungwha had degraded to such an extend, which sparked the sequel, Hate Plus. The sequel delivered on that front and it was definitely an interesting ride seeing how Love envisioned the erosion would go.
I won’t, however, linger on how I found the game nor my thoughts on said erosion. Maybe I will at some point write a review of it to discuss those elements. For now, though, I wish to discuss a very specific part in the game that takes place during Hyun-ae’s route. During the third and final day of the game, when the player boots up the computer again to continue his or her journey with Hyun-ae through the newly discovered logs, Hyun-ae begins by asking whether the player will bake a cake to share with her. The previous day had ended with the player and Hyun-ae discovering the ultimate fate of *Mute during Year 0. Hyun-ae wishes to lighten the atmosphere with cake as she is still in shock over what she had learned. (more…)