July 2012

Anyone who has seen me attempt to play a rhythm game knows I am simply pathetic. I had trouble with Guitar Hero even on the easiest settings and when I tried Elite Beat Agents against some friends (one of them being the owner of the game), I had trouble wining against even my non-gamer friends. Actually I didn’t win at all. I either tied with them or lost. ;__; So sufficient to say, I’ve been rather wary of rhythm based games. It’s not that I hate them, but rather that I’d hate to have a game in my collection I cannot finish just because I lack the technical skills. It would drive me crazy. Just like that last level of Face Raiders did until I finally got through it. (more…)

So I promised to get back to posting but I got addicted to Fire Emblem again and I’ve been mostly just playing it these past few days in my spare time. I don’t know if anyone else has a gaming series that they find simply addicting. For me it’s the Fire Emblem games. The gameplay is pretty simple at its core (with a rock-paper-scissors set up), but then there are all the additional stuff to consider (like weapons that are effective against certain type of units) that it’s so much fun to play. Furthermore, the perma-death give the series this tension that really gets me into it and outside of a few games, it’s almost impossible to level grind so the games demand you actually think through what you are doing, which makes it fun to replay again and again. Granted I’m playing the VC version of Sacred Stones right now and it’s one of the few that does have optional battles, but outside of keeping my unused units up to speed, I haven’t been using it so the game still retains it’s edge.

Does anyone else have a series that just pulls them right in again and again if they give it the chance?


Well I’m back from my week long vacation. I’ve been back a few days now, but I’ve been sort of out of the loop since the trip. I’m slowly getting back into my daily rhythm now though, so normal posting should resume soon. That means I should be making a post at least once a week again. The trip went by well (except for the weather). Here’s some jelly fish I saw at the Baltic Sea:

I hope everyone’s summer is going well. :)


I hope everyone is enjoying their summer so far. I’m actually leaving for a week long trip to the sea tomorrow (maybe more depends on how it goes), so this blog will be inactive while I am away. Just letting everyone know so you aren’t left wondering what happened to me. Well then, I hope everyone is having a good time relaxing and see you later~


This volume’s cover isn’t one of my favourites since Rin looks kind of evil, but it does fit given what happens in this volume.


As Alice is about to reach a certain incident in Mokuren’s memories, she begin to feel sick and vomits. She feels after this point she cannot go on. Meanwhile Rin turns his attention to Daisuke and tries to get the password out of him by impersonating Jinpachi on the phone. When he messes up though, his backup plan is a lot worse. This time he threatens to drown Daisuke’s younger brother if he doesn’t tell him his password. After a bit of verbal abuse and actual drowning, Daisuke breaks down and tells Rin his password. (more…)

I recently decided to play through the Advanced upgraded port of Super Mario Bros. 3 and it’s pretty damn sadistic. I’m no longer surprised this game caused me so much grief on the NES when I was 6. To date, it’s the most challenging Mario platformer I’ve played. The game doesn’t really give you much time to breathe outside of World 1. I’m only on World 4 and the level designs are just evil. I can’t imagine what awaits me in the next 4 Worlds. D: Sure, the game has a help system. You can pick up extra power-ups and special items to help you with extra tricky levels. The Cloud item, for example, lets you bypass one level. Thing is, I want to actually finish all the levels the game has to offer, so I haven’t been making use of any of these. I am honestly in awe of anyone who was able to make it through the original NES version, that one had no save feature at all. Gameover and it’s back to World 1, level 1, no second chances.

The World map of World 4, the World I’m currently on.

This game frustrated me as a kid. Furthest I ever got without using the flute was World 2. In fact, SMB.3 and Sonic 2 are the two games responsible for me giving up on gaming until I discovered RPGs through Pokemon. Granted, me having trouble with Sonic 2 was probably more about my lack of skills back then, but SMB.3 would still give me trouble today if I had to play it on the NES with no save feature. I am honestly surprised just how mean the level designs are, especially compared to the successor series: New Super Mario Bros. It’s really a 180! Not that I hate how challenging the game is, I don’t. I just finally realized that my memories of this game being hard as nails were not an exaggeration. Although, I think World is probably the most well-rounded Mario platformer when it comes to challenge, so I’d love to see more Mario games returning to its level of challenge. SMB.3 is a tad bit too mean as it doesn’t ease you into the game as World does and I liked how World left the really mean levels as optional, so that there is more challenge if you want it. I personally like saving these for post-game. :)

In the meantime, I’m going to continue on with SMB.3 Advance and hopefully finally be able to beat the game that tormented me in my childhood. xD Currently at the first Sub-Castle in World 4. I’m not quite sure how I’m suppose to make a really high jump. I’m guessing I’ll need to charge run it, only problem being those annoying flames that follow you around. D: Well good luck to me~ Hope everyone is having a good summer!