Mutant Mudds is the eshop’s first digital game demo and it was a lot of fun. The demo has 4 playable levels, each increasing in difficulty. The first level plays a lot like a tutorial, with signs telling you what to press next. It worked remarkably well and got me familiar with all the ways I could move throughout the levels. The second playable level shouldn’t give anyone too much trouble, but levels 3 and 4 give the player a taste of just how difficult Mutant Mudds can get. I personally found 3 a bit harder than 4, most likely because it was during this level that I had to master timing my jump just right to take advantage of the appearing and disappearing platforms. It took me a few tries to finish the third level, yet I really enjoyed this extra difficulty because it wasn’t unfairly hard. Granted, I’m not the best at platformers, so perhaps others didn’t really find the demo of Mutant Mudds too difficult and whizzed through all 4 levels. To me, however, Mutant Mudds reminded me strongly of Super Mario World. The games play differently (Max floats in the air for a few seconds with his “double jump” and shoots at things, gameplay mechanics not found in Mario games), but at their core they are about asking the player to think about how to get the jumps and timing right. Trial and error and deaths are key. You get better as you realize just how to pull off that jump or just when to avoid the boss. It can get frustrating at times, but it is oh so satisfying to finally have the gears kick into place and master just what the game wants you to. (more…)
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The volume begins with Rin digging up information on Tamura. He finds out that a certain man named Majima had a rivalry and grudge with Tamura, but their fighting suddenly stopped after Tamura’s younger brother died. Meanwhile Alice, Jinpachi, and Issei have arrived in Kyoto for their class trip. Alice overhears some girls saying they saw a boy on the roof of one of the building and Alice immediately thinks of Rin. However, when she starts looking at the rooftops, she suddenly falls ill. It turns out she has a fever and the two boys worry that she may be unable to meet Mr. Tamura with them. (more…)
“Mini Mendacious Moments” is a brand new feature of mine about small moments (a page, an opening sequence, a character design, or something a character said) in manga, anime, or games that simply makes me pause and just wonder why something so silly, demeaning, or pertaining to a double standard was even mentioned or briefly touched upon. Being such a small and blatant moment, in-dept analysis will not be given, rather, this is more for snarky me to share my snarky commentary.
Being the first one featured, today’s page from the shounen manga, Flame of Recca, is the inspiration behind this new feature: (more…)
This blog official new name is, Pixels and Panels [A Game x Manga Blog]
A big thanks to Yokky from On an Endless Journey for suggesting the name. I think it suits the blog rather well and has a nice ring to it. :)
So my current blog’s name is kinda boring and I didn’t notice that was the name until I saw you guys linking to my blog with that name. ^__^;;; I definitely want to change it to something cooler and more in-line with what I talk about on here as soaringwingsblog is sort of non-descriptive. Any suggestions are very much welcome as I’m not too sure what I want to call it right now. :)
Common Game Elements is a feature where I talk about something that reoccurs a lot in video games. It may be something very prevalent or something that I noticed because it has come up a few times in recent memory. This episode is a direct continuation of last episode where I discussed how the heroine (not to be mistaken for female protagonist) usually becomes the protagonist’s love interest. This time I’ll be looking at whether the same happens when the protagonist happens to be female.
Like I promised last time, I’m going to be talking about what happens with romance when a video game features a female protagonist. The interesting thing about this is that I’ve noticed a trend that is the exact opposite of what happens when the protagonist is male. Thus the general rule of thumb sounds like this:
If the protagonist is female, she will have no male love interest.
A quick note, I will not be listing otome games at all because they are by definition romance games for girls so when I made this observation, I had in mind games that didn’t cater to this niche (not that we have many officially in English anyway). Also, like last time, I will not be listing games that have a gender choice as this trend is strictly about games where the protagonist must be female. (more…)